Always energetic and full of life, Amber’s the best – albeit only – Outrider of the Knights of Favonius.
For build, please refer to Amber Build Guide (DPS and Support)
Table of Contents
Amber Ascension Material
|20 to 20+||20.000||x1||–||x3||x3|
|40 to 40+||40.000||x3||x2||x10||x15|
|50 to 50+||60.000||x6||x4||x20||x12|
|60 to 60+||80.000||x3||x8||x30||x18|
|70 to 70+||100.000||x6||x12||x45||x12|
|80 to 80+||120.000||x6||x20||x60||x24|
Amber Skill and Talents
For skill and talents, we are covering combat talents, passive talents, constellation, and all necessary materials to increase Amber combat talents.
|Sharpshooter (Normal Attack)||– Normal Attack: Perform up to 5 consecutive shots with a bow.|
– Charged Attack: Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG.
– Plunging Attack: Fires off a shower of arrows in mid-air before falling an striking the ground, dealing AoE DMG upon impact.
|Explosive Puppet (Elemental Skill)||The ever-reliable Baron Bunny takes the stage.|
– Continuously taunts the enemy, drawing their fire.
– Baron Bunny’s HP scales with Amber’s Max HP.
– When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.
– Generate 4 elemental particles when it hit at least 1 target.
Adjusts the throwing direction of Baron Bunny. The longer the button is held, the further the throw.
|Fiery Rain (Elemental Burst)||Fires off a shower of arrows, dealing continuous AoE Pyro DMG.|
|Every Arrow Finds Its Target||Increases the CRIT Rate of Fiery Rain by 10% and widens its AoE by 30%.|
|Precise Shot||Aimed Shot hits on weak spots increase ATK by 15% for 10s.|
|Gliding Champion||Decreases gliding Stamina consumption for your own party members by 20%.|
Not stackable with Passive Talents that provide the exact same effects.
Talent Level Up Materials
|Level||Mora||Talent Books||Common||Boss Material||Crown|
One Arrow To Rule Them All
|Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow’s DMG. The second arrow is fired 10 degrees vertically below actual aiming, has separate critical, and also makes the primary shot travel further before it starts dropping down.|
|Baron Bunny, new and improved! Hitting Baron Bunny’s foot with a fully-charged Aimed Shot manually detonates it.|
Explosion via manual detonation deals 200% additional DMG.
|Increases the level of Fiery Rain by 3. Maximum upgrade level is 15.|
It’s Not Just Any Doll…
|Decreases Explosive Puppet’s CD by 20%. Adds 1 additional charge.|
It’s Baron Bunny!
|Increases the level of Explosive Puppet by 3. Maximum upgrade level is 15.|
|Fiery Rain increases the entire party’s Movement SPD by 15% and ATK by 15% for 10s.|