Slingshot

3Star Slingshot

Weapon TypeBows
RarityStarsStarsStars
Base Attack38
SubstatsCRIT Rate
PassiveSlingshot
DescriptionIf a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36/42/48/54/60%. Otherwise, decreases DMG by 10%.

In Game Description

A bow, despite the name. After countless experiments and improvements to the design, the creator of the ultimate slingshot found himself to have made what was actually a bow.

How to Get Slingshot?

Obtainable from gacha, including standard banner.

Weapon Upgrade Materials

Here’s all material used to upgrade Slingshot:

LevelMora MoraWeapon Ascension MaterialCommon Material 1Common Material 2
Level 205000Material Luminous Sands From Guyunx2Material Hunter's Sacrificial Knifex2Material Damaged Maskx1
Level 4010000Material Lustrous Stone From Guyunx2Material Hunter's Sacrificial Knifex8Material Damaged Maskx5
Level 5015000Material Lustrous Stone From Guyunx4Material Agent's Sacrificial Knifex4Material Stained Maskx4
Level 6020000Material Relic From Guyunx2Material Agent's Sacrificial Knifex8Material Stained Maskx6
Level 7025000Material Relic From Guyunx4Material Inspector's Sacrificial Knifex6Material Ominous Maskx4
Level 8030000Material Divine Body From Guyunx3Material Inspector's Sacrificial Knifex12Material Ominous Maskx8

Special Ability Based on Refinement

Just like any other weapon, Slingshot also have special effect. The higher rank of weapon refinement, the effect will become stronger with highest number at refinement rank 5.

Refinement RankDescription
Refinement 1If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.
Refinement 2If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 42%. Otherwise, decreases DMG by 10%.
Refinement 3If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 48%. Otherwise, decreases DMG by 10%.
Refinement 4If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 54%. Otherwise, decreases DMG by 10%.
Refinement 5If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 60%. Otherwise, decreases DMG by 10%.

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