
Type | Bows |
Rarity | ![]() |
How to get | Battle Pass |
Base Attack | 42 |
Substats | CRIT Rate |
Passive | Verdant Wind |
Description | Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40/50/60/70/80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14/13/12/11/10s. |
The Viridescent Hunt In Game Description
A pure green hunting bow. This once belonged to a certain hunter whose home was the forest.
How to Get The Viridescent Hunt?
Obtainable from premium battlepass level 30.
The Viridescent Hunt Weapon Upgrade Materials
Here’s all material used to upgrade The Viridescent Hunt:
Level | ![]() | Ascension Material | Material 1 | Material 2 |
Level 20 | 5.000 | ![]() | ![]() | ![]() |
Level 40 | 15.000 | ![]() | ![]() | ![]() |
Level 50 | 20.000 | ![]() | ![]() | ![]() |
Level 60 | 30.000 | ![]() | ![]() | ![]() |
Level 70 | 35.000 | ![]() | ![]() | ![]() |
Level 80 | 45.000 | ![]() | ![]() | ![]() |
The Viridescent Hunt Special Ability Based on Refinement
Just like any other weapon, The Viridescent Hunt also have special effect. The higher rank of weapon refinement, the effect will become stronger with highest number at refinement rank 5.
Refinement Rank | Description |
Refinement 1 | Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s. |
Refinement 2 | Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 50% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 13s. |
Refinement 3 | Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 60% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 12s. |
Refinement 4 | Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 70% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 11s. |
Refinement 5 | Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 10s. |