The Viridescent Hunt

4Star The Viridescent Hunt
The Viridescent Hunt
TypeBows
Rarity4 Star
How to getBattle Pass
Base Attack42
SubstatsCRIT Rate
PassiveVerdant Wind
DescriptionUpon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40/50/60/70/80% of ATK as DMG to these opponents every 0.5s for 4s.

This effect can only occur once every 14/13/12/11/10s.

The Viridescent Hunt In Game Description

A pure green hunting bow. This once belonged to a certain hunter whose home was the forest.

How to Get The Viridescent Hunt?

Obtainable from premium battlepass level 30.

The Viridescent Hunt Weapon Upgrade Materials

Here’s all material used to upgrade The Viridescent Hunt:

LevelMora MoraAscension MaterialMaterial 1Material 2
Level 205000Material Tile Of Decarabian's Towerx3Material Heavy Hornx3Material Firm Arrowheadx2
Level 4015000Material Debris Of Decarabian's Cityx3Material Heavy Hornx12Material Firm Arrowheadx8
Level 5020000Material Debris Of Decarabian's Cityx6Material Black Bronze Hornx6Material Sharp Arrowheadx6
Level 6030000Material Fragment Of Decarabian's Epicx3Material Black Bronze Hornx12Material Sharp Arrowheadx9
Level 7035000Material Fragment Of Decarabian's Epicx6Material Black Crystal Hornx9Material Weathered Arrowheadx6
Level 8045000Material Scattered Piece Of Decarabian's Dreamx4Material Black Crystal Hornx18Material Weathered Arrowheadx12

The Viridescent Hunt Special Ability Based on Refinement

Just like any other weapon, The Viridescent Hunt also have special effect. The higher rank of weapon refinement, the effect will become stronger with highest number at refinement rank 5.

Refinement RankDescription
Refinement 1Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s.

This effect can only occur once every 14s.
Refinement 2Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 50% of ATK as DMG to these opponents every 0.5s for 4s.

This effect can only occur once every 13s.
Refinement 3Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 60% of ATK as DMG to these opponents every 0.5s for 4s.

This effect can only occur once every 12s.
Refinement 4Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 70% of ATK as DMG to these opponents every 0.5s for 4s.

This effect can only occur once every 11s.
Refinement 5Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 80% of ATK as DMG to these opponents every 0.5s for 4s.

 This effect can only occur once every 10s.