Thundering Pulse

5 Star Bow Thundering Pulse

Weapon TypeBows
Rarity5 Star Rarity
Base Attack46
SubstatsCRIT DMG%
PassiveRule by Thunder
DescriptionIncreases ATK by 20/25/30/35/40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40%15/30/59%18/36/60%21/42/70%24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stacks lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack’s duration is calculated independently.

Thundering Pulse In Game Description

A longbow that was a gift from the Shogun. Eternal lightning crackles all about it.

Thundering Pulse Bow Level 90 Refinement 1 Stats
Thundering Pulse Bow Level 90 Refinement 1 Stats

How to Get Thundering Pulse?

From Genshin 2.0 Inazuma release weapon banner

Thundering Pulse Weapon Upgrade Materials

Here’s all material used to upgrade Thundering Pulse:

LevelMora MoraWeapon Ascension MaterialCommon Material 1Common Material 2
Level 2010000Material Narukami Wisdomx5Material Dismal Prismx5Material Firm Arrowheadx3
Level 4020000Material Narukamis Joyx5Material Dismal Prismx18Material Firm Arrowheadx12
Level 5030000Material Narukamis Joyx9Material Crystal Prismx9Material Sharp Arrowheadx9
Level 6045000Material Narukami Affectionx5Material Crystal Prismx18Material Sharp Arrowheadx14
Level 7055000Material Narukami Affectionx9Material Polarizing Prismx14Material Weathered Arrowheadx9
Level 8065000Material Narukami Valorx6Material Polarizing Prismx27Material Weathered Arrowheadx18

Thundering Pulse Special Ability Based on Refinement

Just like any other weapon Thundering Pulse have special effect. The higher rank of weapon refinement, the effect will become stronger with highest number at refinement rank 5.

Refinement RankDescription
Refinement 1Increases ATK by 20% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stacks lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack’s duration is calculated independently.
Refinement 2Increases ATK by 25% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 15/30/59%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stacks lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack’s duration is calculated independently.
Refinement 3Increases ATK by 30% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 18/36/60%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stacks lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack’s duration is calculated independently.
Refinement 4Increases ATK by 35% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 21/42/70%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stacks lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack’s duration is calculated independently.
Refinement 5Increases ATK by 40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stacks lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack’s duration is calculated independently.