The Bell

4Star The Bell

Weapon TypeClaymore
RarityStarsStarsStarsStars
Base Attack42
SubstatsHP
PassiveGuardian of The Rebellion
DescriptionTaking DMG generates a shield which absorbs DMG up to 20/23/26/29/32% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 12/15/18/21/24% increased DMG.

The Bell In Game Description

A heavy greatsword. A clock is embedded within it, though its internal mechanisms have long been damaged.

How to Get The Bell?

Obtainable from Gacha.

The Bell Weapon Upgrade Materials

Here’s all material used to upgrade The Bell:

LevelMora MoraWeapon Ascension MaterialCommon Material 1Common Material 2
Level 205000Material Tile Of Decarabian's Towerx3Material Heavy Hornx3Material Whopperflower Nectarx2
Level 4015000Material Debris Of Decarabian's Cityx3Material Heavy Hornx12Material Whopperflower Nectarx8
Level 5020000Material Debris Of Decarabian's Cityx6Material Black Bronze Hornx6Material Shimmering Nectarx6
Level 6030000Material Fragment Of Decarabian's Epicx3Material Black Bronze Hornx12Material Shimmering Nectarx9
Level 7035000Material Fragment Of Decarabian's Epicx6Material Black Crystal Hornx9Material Energy Nectarx6
Level 8045000Material Scattered Piece Of Decarabian's Dreamx4Material Black Crystal Hornx18Material Energy Nectarx12

The Bell Special Ability Based on Refinement

Just like any other weapon, The Bell also have special effect. The higher rank of weapon refinement, the effect will become stronger with highest number at refinement rank 5.

Refinement RankDescription
Refinement 1Taking DMG generates a shield which absorbs DMG up to 20% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 12% increased DMG.
Refinement 2Taking DMG generates a shield which absorbs DMG up to 23% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 15% increased DMG.
Refinement 3Taking DMG generates a shield which absorbs DMG up to 26% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 18% increased DMG.
Refinement 4Taking DMG generates a shield which absorbs DMG up to 29% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 21% increased DMG.
Refinement 5Taking DMG generates a shield which absorbs DMG up to 32% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 24% increased DMG.

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