
Type | Claymore |
Rarity | ![]() |
How to get | Wish |
Base Attack | 42 |
Substats | HP |
Passive | Guardian of The Rebellion |
Description | Taking DMG generates a shield which absorbs DMG up to 20/23/26/29/32% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 12/15/18/21/24% increased DMG. |
In Game Description
A heavy greatsword. A clock is embedded within it, though its internal mechanisms have long been damaged.
How to Get The Bell?
Obtainable from Gacha.
Weapon Upgrade Materials
Here’s all material used to upgrade The Bell:
Level | ![]() | Ascension Material | Material 1 | Material 2 |
Level 20 | 5.000 | ![]() | ![]() | ![]() |
Level 40 | 15.000 | ![]() | ![]() | ![]() |
Level 50 | 20.000 | ![]() | ![]() | ![]() |
Level 60 | 30.000 | ![]() | ![]() | ![]() |
Level 70 | 35.000 | ![]() | ![]() | ![]() |
Level 80 | 45.000 | ![]() | ![]() | ![]() |
Special Ability Based on Refinement
Just like any other weapon, The Bell also have special effect. The higher rank of weapon refinement, the effect will become stronger with highest number at refinement rank 5.
Refinement Rank | Description |
Refinement 1 | Taking DMG generates a shield which absorbs DMG up to 20% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 12% increased DMG. |
Refinement 2 | Taking DMG generates a shield which absorbs DMG up to 23% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 15% increased DMG. |
Refinement 3 | Taking DMG generates a shield which absorbs DMG up to 26% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 18% increased DMG. |
Refinement 4 | Taking DMG generates a shield which absorbs DMG up to 29% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 21% increased DMG. |
Refinement 5 | Taking DMG generates a shield which absorbs DMG up to 32% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 24% increased DMG. |