Serpent Spine

4Star Serpent Spine
Serpent Spine
TypeClaymore
Rarity4 Star
How to getBattle Pass
Base Attack42
SubstatsCRIT Rate
PassiveWavesplitter
DescriptionEvery 4s a character is on the field, they will deal 6/7/8/9/10% more DMG and take 3/2.7/2.4/2.1/1.8% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

In Game Description

A rare weapon whose origin is the ancient ocean. One can hear the sound of the ageless waves as one swings it.

How to Get Serpent Spine?

Obtainable from premium battle pass level 30.

Weapon Upgrade Materials

Here’s all material used to upgrade Serpent Spine:

LevelMora MoraAscension MaterialMaterial 1Material 2
Level 205000Material Grain Of Aerosideritex3Material Item Fragile Bone Shardx3Material Whopperflower Nectarx2
Level 4015000Material Piece Of Aerosideritex3Material Item Fragile Bone Shardx12Material Whopperflower Nectarx8
Level 5020000Material Piece Of Aerosideritex6Material Sturdy Bone Shardx6Material Shimmering Nectarx6
Level 6030000Material Bit Of Aerosideritex3Material Sturdy Bone Shardx12Material Shimmering Nectarx9
Level 7035000Material Bit Of Aerosideritex6Material Fossilized Bone Shardx9Material Energy Nectarx6
Level 8045000Material Chunk Of Aerosideritex4Material Fossilized Bone Shardx18Material Energy Nectarx12

Special Ability Based on Refinement

Just like any other weapon, Serpent Spine also have special effect. The higher rank of weapon refinement, the effect will become stronger with highest number at refinement rank 5.

Refinement RankDescription
Refinement 1Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Refinement 2Every 4s a character is on the field, they will deal 7% more DMG and take 2.7% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Refinement 3Every 4s a character is on the field, they will deal 8% more DMG and take 2.4% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Refinement 4Every 4s a character is on the field, they will deal 9% more DMG and take 2.1% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Refinement 5Every 4s a character is on the field, they will deal 10% more DMG and take 1.8% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.