Who is Razor?
A boy who lives among the wolves in Wolvendom of Mondstadt, away from human civilization. As agile as lightning.
Razor Stats and Ascension
Stats progression is the number of stats player gets when they leveling up characters. Among all stats, every character have one stats that different with other characters. In Razor case it’s Physical DMG Bonus%.
|Phase||Level||Base HP||Base ATK||Base DEF||Physical DMG Bonus%|
|20 to 20+||20000||x1||–||x3||x3|
|40 to 40+||40000||x3||x2||x10||x15|
|50 to 50+||60000||x6||x4||x20||x12|
|60 to 60+||80000||x3||x8||x30||x18|
|70 to 70+||100000||x6||x12||x45||x12|
|80 to 80+||120000||x6||x20||x60||x24|
Razor Skill and Talent
For skill and talents, we are covering combat talents, passive talents, constellation, and all necessary materials to increase Razor combat talents.
Steel Fang (Normal Attack)
Claw And Thunder (Elemental Skill)
|Hunts his prey using the techniques taught to him by his master and his Lupical.|
Press: Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor.
Hold: Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor’s Electro Sigils. Each Electro Sigil cleared in this manner will be converted into Energy for Razor.
Lightning Fang (Elemental Burst)
|Summons the Wolf Within which deals Electro DMG to all nearby opponents. This clears all of Razor’s Electro Sigils, which will be converted into elemental energy for him.|
The Wolf Within will fight alongside Razor for the skill’s duration.
The Wolf Within:
|Decreases Claw and Thunder’s CD by 18%. Using Lightning Fang resets the CD of Claw and Thunder.|
|When Razor’s Energy is below 50%, increases Energy Recharge by 30%.|
Decreases sprinting Stamina consumption of your characters in the party by 20%.
Not stackable with Passive Talents that provide the exact same effects.
All Talents Upgrade/ Ascension Material
|Picking up an Elemental Orb or Particle increases Razor’s DMG by 10% for 8s.|
|Increases CRIT Rate against opponents with less than 30% HP by 10%.|
|Increases the level of Lightning Fang by 3. Maximum level is 15.|
|When casting Claw and Thunder (Press), opponents hit will have their DEF decreased by 15% for 7s.|
|Increases the level of Claw and Thunder by 3. Maximum level is 15.|
|Every 10s, Razor’s sword charges up, causing the next Normal Attack to release lightning that deals 100% of Razor’s ATK as Electro DMG. When Razor is not using Lightning Fang, a lightning strike on an opponent will grant Razor an Electro Sigil for Claw and Thunder|
Razor Build, Weapon, and Artifacts
Here’s recommended build for Razor, with some details including recommended weapon and artifacts along with the effects.
Physical DPS Build
|Weapon||Song of Broken Pines||A part of the “Millennial Movement” that wanders amidst the winds. Increases ATK by 16/20/24/28/32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s.|
When you possess 4 Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the “Millennial Movement: Banner-Hymn” effect for 12s.
“Millennial Movement: Banner-Hymn” increases Normal ATK SPD by 12/15/18/21/24% and increases ATK by 20/25/30/35/40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the “Millennial Movement,” buffs of the same type will not stack.
|Wolf’s Gravestone||Increases ATK by 20/25/30/35/40%. On hit, attacks against opponents with less than 30% HP increase all party members’ ATK by 40/50/60/70/80% for 12s. Can only occur once every 30s.|
Increases all DMG by 8/10/12/14/16% . After using an Elemental Burst, Normal or Charged Attack, on hit, creates a vacuum blade that does 80/100/120/140/160% of ATK as DMG to opponents along its path. Lasts for 20s or 8 vacuum blades.
Every 4s a character is on the field, they will deal 6/7/8/9/10% more DMG and take 3/2.7/2.4/2.1/1.8% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240/300/360/420/480% ATK DMG to opponents within a small AoE. Can only occur once every 15s.
|Artifacts||4 Set Gladiator’s Finale|
|4 Set Pale Flame|
|Main Stats Priority||HP – ATK – ATK% – PHYSICAL DMG% – CRIT DMG/CRIT RATE|
|Substats Priority||CRIT RATE > CRIT DMG > ATK% > ATK FLAT > ENERGY RECHARGE|