|Affiliation||Knights of Favonius|
Who is Amber?
Always energetic and full of life, Amber’s the best – albeit only – Outrider of the Knights of Favonius.
Amber Stats and Ascension
Stats progression is the number of stats player gets when they leveling up characters. Among all stats, every character have one stats that different with other characters. In Amber case it’s ATK%.
|Phase||Level||Base HP||Base ATK||Base DEF||ATK%|
20 to 20+
40 to 40+
|50 to 50+||60000||x6||x4||x20||x12|
|60 to 60+|
|70 to 70+||100000||x6||x12||x45||x12|
|80 to 80+||120000||x6||x20||x60||x24|
Amber Skill and Talent
For skill and talents, we are covering combat talents, passive talents, constellation, and all necessary materials to increase Amber combat talents.
The ever-reliable Baron Bunny takes the stage.
Hold: Adjusts the throwing direction of Baron Bunny. The longer the button is held, the further the throw.
|Fires off a shower of arrows, dealing continuous AoE Pyro DMG.|
Every Arrow Finds Its Target
|Increases the CRIT Rate of Fiery Rain by 10% and widens its AoE by 30%.|
|Aimed Shot hits on weak spots increase ATK by 15% for 10s.|
Decreases gliding Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.
All Talents Upgrade/ Ascension Material
One Arrow To Rule Them All
|Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow’s DMG.|
The second arrow is fired 10 degrees vertically below actual aiming, has separate critical, and also makes the primary shot travel further before it starts dropping down.
|Baron Bunny, new and improved! Hitting Baron Bunny’s foot with a fully-charged Aimed Shot manually detonates it.|
Explosion via manual detonation deals 200% additional DMG.
|Increases the level of Fiery Rain by 3. Maximum upgrade level is 15.|
It’s Not Just Any Doll…
|Decreases Explosive Puppet’s CD by 20%. Adds 1 additional charge.|
It’s Baron Bunny!
|Increases the level of Explosive Puppet by 3. Maximum upgrade level is 15.|
|Fiery Rain increases the entire party’s Movement SPD by 15% and ATK by 15% for 10s.|
Amber Build, Weapon, and Artifacts
Here’s recommended build for Amber, with some details including recommended weapon and artifacts along with the effects.
Main DPS Build
|Weapon||Amos Bow||Increases Normal Attack and Charged Attack DMG by 12/15/18/21/24%. Normal and Charged Attack DMG increases by 8/10/12/14/16% every 0.1 seconds for up to 5 times.|
|The Viridescent Hunt||Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40/50/60/70/80% of ATK as DMG to these opponents every 0.5s for 4s.|
This effect can only occur once every 14/13/12/11/10s.
|Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36/45/56/63/72% for 10s.|
|Messenger||Charged Attack hits on weak spots deal an additional 100/125/150/175/200% ATK DMG as CRIT DMG. Can only occur once every 10s.|
|Artifacts||4 Set Wanderer’s Troupe|
Support Burst Build
|Weapon||Increases CRIT DMG by 20/25/30/35/40%.|
Hits have a 60/70/80/90/100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4/3.5/3/2.5/2 s.
|Increases Elemental Skill and Elemental Burst DMG by 24/30/36/42/48%.|
|Prototype Crescent||Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36/45/56/63/72% for 10s.|
|Artifacts||4 Set Noblesse Oblige|
|4 Set Crimson Witch Of Flames|