|Affiliation||Shiyuumatsu-Ban Resident Ninja|
Who is Sayu?
A pint-sized, agile ninja associated with the Shiyuumatsu-Ban. Height has never been one of Sayu’s strengths… She stopped growing a long time ago, long enough that she feels like she is trapped in a dream where time has stopped. Why aren’t I growing taller? Am I not getting enough sleep? And just like that, the pint-sized ninja who awoke to this thought drifted off to sleep again.
Sayu Stats and Ascension
Stats progression is the number of stats player gets when they leveling up characters. Among all stats, every character have one stats that different with other characters. In Sayu case it’s Elemental Mastery.
|Phase||Level||Base HP||Base ATK||Base DEF||Elemental Mastery|
|20 to 20+||20000||x1||–||x3||x3|
|40 to 40+||40000||x3||x2||x10||x15|
|50 to 50+||60000||x6||x4||x20||x12|
|60 to 60+||80000||x3||x8||x30||x18|
|70 to 70+||100000||x6||x12||x45||x12|
|80 to 80+||120000||x6||x20||x60||x24|
Sayu Skill and Talent
For skill and talents, we are covering combat talents, passive talents, constellation, and all necessary materials to increase Sayu combat talents.
|Shiyuumatsu-Ban Ninja Blade (Normal Attack)|
|Yoohoo Art: Fuuin Dash (Elemental Skill)|
The special technique of the Yoohoo Ninja Arts! Curl up into a rolling Fufu Windwheel and smash into opponents at high speed, dealing Anemo DMG. When the duration ends, unleashes a Fufu Whirlwind Kick, dealing AoE Anemo DMG.
Enter the Fufu Windwheel state, roll forward a short distance before using the Fufu Whirlwind Kick.
Roll about continuously in the Fufu Windwheel state, increasing Sayu’s resistance to interruption while within that state. During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fufu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption. This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.
|Yoohoo Art: Mujina Madness (Elemental Burst)|
The other super special technique of the Yoohoo Ninja Arts!
It summons a pair of helping hands for Sayu. Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu’s ATK. This skill then summons a Muji-Muji Daruma.
At specific intervals, the Daruma will take one of several actions based on the situation around it:
|Yoohoo Art: Silencer’s Secret||When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them. Check the “Other” sub-category of the “Living Beings / Wildlife” section in the Archive for creatures this skill works on.|
|Go Find Someone Else~|
When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additiona 1.2 HP for every point of Elemental Mastery she has.
This effect can be triggered once every 2s.
|I Don’t Wanna Work!||The Muji-Muji Daruma created by Yoohoo Art: Mujina Madness gains the following effects:|
All Talents Upgrade/ Ascension Material
|1||Multi-Task no Jutsu||The Muji-Muji Daruma created by Yoohoo Art: Mujina Madness will ignore HP limits and can simultaneously attack nearby opponents and heal characters.|
Yoohoo Art: Fuuin Dash gains the following effects:
|3||Eh, the Bunshin Can Handle It||Increases the Level of Yoohoo Art: Mujina Madness by 3. Maximum upgrade level is 15.|
|4||Skiving: New and Improved||Sayu recovers 1.2 Energy when she triggers a Swirl reaction. This effect occurs once every 2s.|
|5||Speed Comes First||Increases the Level of Yoohoo Art: Fuuin Dash by 3. Maximum upgrade level is 15.|
The Muji-Muji Daruma created by Sayu’s Yoohoo Art: Mujina Madness will now also benefit from her Elemental Mastery. Each point of Sayu’s Elemental Mastery will produce the following effects: